Spells T he following additional spells are added to the In addition. On a success. see Monster Manual p. Aboleths Also known as the deep masters. chaotic evil with it. a minimum of +1). martial weapons damage to that creature. Permission granted to print or photocopy this document for personal use only. If you hit a creature with your tentacles. If spend 2 or more rounds casting the spell. Not for resale. the very unnatural nature of an aspect of Elder Evil will often cause natural creatures to flee before its very presence. earth Mud mephit Earth. S You grant a particular building or location a "guardian spirit". Channeled Lifetheft Temporary hit points granted by this spell last for 1 hour or 5th-level necromancy (channeled) until expended. or true seeing. and you regain expended your reaction to gain resistance to this damage type until the uses when you finish a long rest. ending the effect on a success. They collonize as many worlds as possible with the intention of enjoying the "delicacies" they have to offer.71-81. but the voices tell me I must also take everyone else with me. as in the dominate monster Bite. Hoped to reach out to you offline with some additional comments. choose the outlander by your background: background. Devour Life Starting at 11th level. but you can expend 8 hours engaged in light activity to gain the benefits of a long rest. The Languages all. by spending 1 minute meditating and consulting up to 5 feet in any direction except away from you. Once before spell slot you expended (maximum level 9). the items can be altered as required. and you are immune to any spell or effect that would alter your form. or discernible geographic area. at any time. the power of your divine patron infuses you with eldritch blast cantrip if you don't already know it. and any cleric or paladin which crosses paths with it and still holds true to their deity is deemed a first priority for destruction and consumption.Aspect of Sertrous Created by yuan-ti rituals and the will of the spirit of Sertrous. You focus your training on hunting down those creatures that If the target of your hunter's mark spell is not native to this infringe upon the Prime Material plane from other planes plane of existance. You can add your Charisma modifier to your initiative rolls. Six races of aberration stand out by far as the most widespread and virulent threats to the good aligned races. Choose one creature you can hand. for even when the aspect is not seeking to communicate with a creature. the An eye opens on a solid surface within 60 feet of the hive hive mother uses a greater tyranny to overcome the mother. Investigation. slot of 4th level or high. 13 . Cha +9 was into a large and hideous mockery of the servants of the Damage Immunities poison gods. you can expend one charge of the targets. Any creature which dies within a 1,000 Swallow. The creature can random (reroll duplicates). As an action. when you reduce a creature to 0 hit points. Roll a d10 and consult the Magic roll a d6 and consult the Wandering Paths table below. One random eye ray of the hive mother shoots xenophobia of her citizens in order to force the cooperation from that eye at a target of the hive mother's choice that it that allows the hive-city to become greater than its parts. Each turn that one or more mockery of life and creatures of incredible power.. their bodies and faces STR DEX CON INT WIS CHA are hideously disfigured. The entire affected area becomes difficult Immuntable Form. Contents Introduction 4 Spells 36 Eldritch Magic .............................................................. 4 Spell Lists ..........................................................................36 The Far Realm ..................................................................4 Spells .......................................................................................37 The Codex Anathema ...............................................6 44 Creatures Great Old Ones .............................................................6 Optional Rule: Sanity Score .........................8 Lore: Aberrations .................................................... 44 Optional Rule: Mental Stability ............. 8 Angel of Decay .............................................................46 Aspect of Elder Evil ..............................................47 Magic Items 9 Aspect of Atropus ....................................................................47 Aspect of Leviathan ................................................................ 49 Additional Magic Items ....................................... 9 Aspect of Sertrous .................................................................. 51 Additional Artifacts ............................................11 Beholderkin ....................................................................53 15 Director ..................................................................................... 53 Race Options Hive Mother ..............................................................................54 Eldritch Scion .............................................................15 Overseer ....................................................................................56 Rogue Illithid ..............................................................16 Grell ........................................................................................58 Grell Philosopher ....................................................................58 Class Options 18 Illithidae ........................................................................... 59 Eldritch Warden ........................................................18 Embrac ......................................................................................59 Bond of the Archmage ............................................................22 Kigrid .........................................................................................60 Bond of the Outsider .............................................................. 23 Saltor ......................................................................................... 61 Bond of the Lich ......................................................................23 Tsochari .............................................................................. 62 Barbarian Path .............................................................25 Abomination .............................................................................25 Cleric Domain ..............................................................26 Eldritch Disciple ......................................................................26 Rogue Archetype ........................................................27 Slayer .........................................................................................27 Warlock Patrons ........................................................28 The Archangel ..........................................................................28 The Genie ................................................................................. 29 The Reaper ...............................................................................30 Wizard Tradition ...................................................... 32 Eldritch Theurge ..................................................................... 32 Eldritch Invocations 33. and every effort was made to soon as possible. An eldritch scion matures at the same rate as the being charmed. and a dull red. ending the effect on a success. or range 20/60 ft.. a kigrid is able to speak in broken Small aberration. if you live among drow elves for a by 2. alter your mental state (such as a command spell). devoured his form. When the grell moves. As Sertrous's influence grows. a darkness spell is extinguished within this radius. it is disintegrated without mother can't bite another target. or Hellrime Blast (Rare). and magic in this place acts very differently to magic in the Material Wandering Paths Plane. opening this gateway allowed the utterly alien your campaign but not refined by repeated design monstrosities that dwelt within that Realm to enter ours. without expending are added to the eldritch warden spell list for you. Permission granted to print or photocopy this document for personal use only. The target takes 1d8 slot of 6th level or higher. The cities of aquatic elves and dead creatures in its wake, all crawling with the hideous sea devils will be ransacked and left empty, fish will be undeath of Atropus. When casting a channeled spell with a casting Caustic Smoke time longer than 1 action. Not for resale. and holy Casting Time: 1 action water. STR DEX CON INT WIS CHA 18 (+4) 8 (-1) 15 (+2) 4 (-3) 13 (+1) 9 (-1) Saving Throws Dex +2. At the start of each of its turns. determine whether you allows you to magically mark a creature as your prey. You cannot be disarmed off a weapon you are holding. it regrows in its socket When you cast eldritch blast. As a bonus action on your turn. roll 3d6: If the total equals creatures (including hydras. Intelligence is Creatures can telepathically communicate with you only your spellcasting ability for this spell. sharp teeth. 4. Hive Mother Lair Actions An extraordinarily rare creature. ending the effect on choice within range. or half as much damage on a success. cruel. and the Great Old Ones. it manifests as a silver blade with vampiric powers. that creature also suffers one effect of long-term madness.Horrifying Visions. or until the hive mother attack hits. creature which you can see within 60 feet of you (attack bonus equal to your Intelligence modifier + Beak. At 9th level. the creature takes half as much damage and is not poisoned. forbiddance (6 charges). avaricious. and at other times simply seeming malicious intent earns many of them the title of devouring their souls without a second thought. It when you take damage of a type assosciated with your patron ends early if you are knocked unconscious. Animate Weapon 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V. It has blindsight with a radius of 30 feet and is blind beyond that distance. You can still be surprised. You can speak. The sword also functions as a mace of terror and a mantle of spell resistance. which lasts for 1 minute. hex Greater Eldricth Secrets 3rd blindness/deafness. The table also shows what the level of those slots is. Not for resale. and may be addorned with you for 1 minute. it is immediately targetted by an effect very similar to the Wandering Paths table feeblemind spell (save DC 17). Eldritch Spellweaver You can only attach a spell with a casting time of 1 action to By 14th level. your magics which draw on the Your patron is a creature from the Elemental Planes. Nondetection. you can enter your incadescent state. either its parent or its distant ancestor. while others adapt items presented in the Complete Mage expansion for 3. counterspell (1 charge per spell level. The target is engulfed in flames of two colours. 57 . A tsochar is indigo blue in color. 4. As such. folk. you immediately 1–2 Psychic drop to 0 hit points. turning to the study of beings of great and dark powers. or you can uncork the vial in your hand. and you can attempt to grapple that creature as part of the same attack. Melee Weapon Attack: +17 to hit. The hive mother can also exert fine control on objects with this ray. until the end of their next turn. ambitious. 41 .The coughing creature has disadvantage on attack rolls and The target must then make a Concentration saving throw ability checks. using its own Strength or Dexterity. Inside you'll find resources and rules for traversing the Far Realm, calling upon eldritch … Best $5 I've spent in a long time, totally worth it. It lasts for the duration or until a wind o f moderate channeled spell with a casting time longer than 1 or greater speed (at least 10 miles per hour) disperses it. your patron Your patron is a mortal who has achieved a semblance of grants you knowledge of eldritch secrets. The following spells are added to the warlock spell list for you. 9 . Dexterity should be your highest ability in addition to the equipment granted score. Any spell 2nd-level transmutation of 3rd level or lower on the target ends. The host must including upside down on ceilings. short and long rests. On a success, the target takes damage on a failed save, or half as much damage on a half as much damage, and suffers no disadvantage. reach 5 ft. Hit Points 136 (13d10 + 78) 5. 2 +1 type of long-term madness after each short rest A character's Mental Stability score is affected by events in 1 Character is incapacitated by fits of madness the campaign. Undead are immune to this effect. the faith of the yuan-ti. or remove curse (3 charges). the 13 (+1) 18 (+4) 16 (+3) 15 (+2) 14 (+2) 13 (+1) tsochar can choose to replace or inhabit the creature. the creature takes half as much damage and is within a 30-foot sphere centred on that point must make a not exhausted. and self-centered. Not for resale. The following being invisible within that area. telepathy continue to hunt the surrounding area. Melee Weapon Attack: +7 to hit. and deals no damage to those creatures. is engaged by lesser minions or trapped in some other form of danger. Gargantuan undead, chaotic evil Undead creatures in the aura have advantage on saving Armor Class 21 (natural armor) throws against any effect that turns undead. You can't discern most forced to accept a life doomed to face the only truly colors in darkness. spell. those dice. Abomination When your rage ends. instead of the normal damage for an unarmed strike. strike forces Beholderkin against any other creatures which may begin to encroach Most beholders are solitary creatures which despise all upon their domain. using your spell save DC and spell eldritch blast. As specified in the class, the pool contains warden level x 5 points (so a 3rd level Eldritch Warden would have 15 points worth, etc.). When you make a weapon attack. 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